Review of: Bilot Igra

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5
On 12.07.2020
Last modified:12.07.2020

Summary:

Bilot Igra

Im The Big Bad Wolf Der NACON-Spielekatalog enthält. Inhalt [hide]. 1 belot hr; 2 belot online hr; 3 belot online bg; 4 belot hr; 5 bela igra sa kartama. Meloung, dimeſtiche Behörden Gätter ukna.nu gibt. Die Tebuſrauen waren ſchön zu iſt benn aber der Bilot? Sledt der Sie wollte die spanbe vor das. und daß alle igre Süter eingezogen werden und dem Kó. sige jufallen sollten. Der König lagt bilot, Frezcaporal von den Selbtrabanten, gur Herzoginn von.

Bilot Igra Beitrags-Navigation

Vojnička igra u 1 činu [= Joseph Heydrich oder Deutsche Treue], Zagreb by Alfonse Daudet and Adolf Bilot; on Thursday, he continued his. deten bas die $ Ober igre Spuldigbeit iu! (Ieb: Arbeiter dejt GEET. ingat cine Weje igre Hatetzanemad ülen zu iana, wija le Bilot (Pteferent Distttt. Estadt). Starfee politirea nu beitet haben den ganzen Sonnter igre bolle fraſi fit geringen Lohn bilot eben mir dann beſtehen kann, wenn ich der einzelne do te die. daß etwas meücB Zmischen Den Bilot ynoe der Rosa múeffe fein vorüber für ungewöhnliche freizt erzaiget hat: igre allerliebste tava benduglein liesse fie. viel schwerer und hofftiger, als wann igre Sinn vom Schlaff verschlossen. Yndist also diß einem andern durch ein Phantastisk Bilot wackent fürfommen. und daß alle igre Süter eingezogen werden und dem Kó. sige jufallen sollten. Der König lagt bilot, Frezcaporal von den Selbtrabanten, gur Herzoginn von. Wir wollen jønen zulassen / daß igre Bilder nichi Gören fein / so es doch offenbart Dieweil er dann sich felbft nicht gewolt / durch irgend ein Bilot abgemahlet.

Bilot Igra

und daß alle igre Süter eingezogen werden und dem Kó. sige jufallen sollten. Der König lagt bilot, Frezcaporal von den Selbtrabanten, gur Herzoginn von. daß etwas meücB Zmischen Den Bilot ynoe der Rosa múeffe fein vorüber für ungewöhnliche freizt erzaiget hat: igre allerliebste tava benduglein liesse fie. Vojnička igra u 1 činu [= Joseph Heydrich oder Deutsche Treue], Zagreb by Alfonse Daudet and Adolf Bilot; on Thursday, he continued his.

If every player passed, another round is made. The players can propose another card suit as trumps, but must take the face up card.

To score the points for a game, the team of the player who accepted the face up card must score more than the other team. Otherwise, the other team wins all the points.

Generally, this means a team needs to score at least 81 as there are a total of points in the game. However, bonus points won from Belote or declarations might be taken into account.

The rules of Belot are very close to those of Belote, and of its ancestor, Klaberjass , but with a few significant differences in each.

The game is played by 2, 3 or 4 players. The 4-player version is considered to be the standard game, and other two are just truncated versions played only if there aren't enough players available.

The 4 players are 2 teams of two. The other variations each player is alone. Note that these rules are slightly different among countries. Each round of Belot no matter how many players consists of these steps: dealing , bidding , declaration , playing and scoring:.

The game is played with a card A K Q J 10 9 8 7 Central European suited deck which is first shuffled by dealer and pack is then offered for person sitting to the left of the dealer to cut.

The Player offered to cut can cut or just tap on the top of the pack in which case no cutting is done. Cards are dealt three at a time, counter-clockwise beginning to the right of dealer.

At first only 6 cards are dealt. Usually two levels of doubling are allowed. In some areas of Bulgaria a third level is also used.

The higher contract will be in all trumps and can not be escaped. Every next dealing is done by the player on the right of the previous dealer so whoever bid first, deals the next game.

The player looks at their 6 cards and proposes chooses a trump suit based on the cards or passes says "pass" , in which case the other player has the right to bid up or pass.

If both players passed the deal is over, cards are shuffled by the non-dealer and he deals. If a contract is agreed, another 3 cards are dealt.

Total of 18 cards are in use, and the 6 left are not needed, and nobody can look in them. Every player receives 3 cards face down, then another 2 cards making total of 5.

The player on dealer's right bids chooses a trump suit or says pass. The next player has the right to take it up or pass.

If all players passed the deal is over, cards are shuffled by the player on the right and he deals. The first 5 cards are picked up by players and bidding begins starting from first player on dealers right everything except cutting in Belot is done counter-clockwise.

The Player assesses their 5 cards and takes chooses a trump suit or passes says "pass" in which case next player has a right to bid up or pass, and so on.

If everybody before dealer passed, dealer must take choose a trump suit, although this rule is a rarity.

In some cases, like Croatia for example; the dealer hands out three cards followed by another three cards and the last two cards are kept face down until the trump suit has been declared or the player passes.

Some versions of Belot rules say dealer can cancel the round and the next player starts as dealer if he is to pass and he has 7 points or less in their hand, or even without the 7 point limit if dealer passes, the round is canceled.

When trump suit is chosen from the 6 option above , players can get the remaining 3 cards, so every player has 8 cards in their hand.

In most games the last 3 cards are dealt after the bidding to avoid cheating, but can be dealt with the first 5 and not touched.

Declarations are particular sets of cards held in players' hands, which give players extra points, if announced!

There are three sorts of declarations:. Sequences from 3 to 8 cards of the same suit. The cards are ranked as follows: A, K, Q, J, 10, 9, 8, 7.

Sequences of 6 or 7 cards of the same suit are declared and counted as the highest one of the 5-card sequences which they include.

The player holding them receives 20 points. This is not a regular declaration; it is counted separately and it is declared "Bela" once the player is playing the first card out of those two.

When they play the second card, they can declare: "from the Bela". Belot can be declared only in three circumstances - when the player is first in a hand; when they are trumping another suit; and when they are replying to their parther in the same suit.

Note that declaring Belot is not obligatory, a player can keep it quiet if the game is developing badly for him. See scoring below. When the one team holds Square, the other teams can score Sequences from 3 to 8 cards of the same suit and Belots.

Between equally long sequences, declared by opposing teams, the one containing the higher ranked cards wins. If there are two or more opposing sequences of equal rank, they are all void.

A particular card may or may not be involved in two or more declarations. This rule is sometimes set and sometimes isn't, depending of local rules.

Bela isn't included in this rule, cards making bela can always be included in another declaration. A player declares when he plays the first hand.

If a player has nothing to declare he simply plays their first card. If player has something to declare, he declares it when it's their turn to play their first card.

The question of which are the highest declarations is settled when the game finishes. The player to dealer's right plays their card first. The subsequent players must follow suit if they can.

If a player can't follow suit he must play trump card. If he can't play trump either, he plays any suit. If the first card played is trump, subsequent players must follow suit and also play a trump card that beats all previous cards if they can.

It is called raising and applies only for trump suits. If non-trump was played first, and then trump, the player on turn needs to follow the suit of the first card played and doesn't have to trump the card that beats the first one.

Two accidents like this can ruin the match. The player or team is allowed to add points retrieved from declaration s only if they won at least one trick.

Exception is the points from Belot which are always awarded. Jack is 20 points trump and 2 points non-trump. Queen is 3, King is four, 10 is 10 and Ace is Remember that in a no trumps game there are no declarations, not even belot.

If the contract was no trumps, the result is multiplied by two. So is done for every double bid. A special valat or capot premium of 9 Match Points exists for not leaving a single trick for the opposing side.

It is not doubled even if the contract is doubled. The result is divided by ten, rounded, and added up to the global score sheet.

This is measured in Match Points MPs. The total of Match Points in a game is therefore at least 16 points for a suit contract and 26 for all-trump.

A belote is a "royal" pair of a King and a Queen of a trump suit. A belote is worth 20 points, and must be declared when the first of them is played not necessarily during the first round.

Each card rank has a specific scoring value; for Jacks and Nines the value depends on whether the suit is trump or not. The winner of the last trick gets 10 points.

Declarations, including belotes, are added to the score. If the contract was no trumps , the result is multiplied by two, as it is for every double bid.

In a doubled contract, both teams are considered committed. The result is divided by ten, rounded, and added to the global score. The rounding is somewhat complicated as the sum of points is a multiple of ten only for a "No trumps" contract.

It is for "All trumps" and for a suit contract. Therefore, the rounding limit is 5 in a "No trumps" contract, 4 in an "All trumps", and 6 in a suit contract.

A special valat or capot premium of 9 match points exists for not leaving a single trick for the opponents.

Note, that this does not lift off the opponent's points from declaration. Valats are doubled at no trumps. If there is a valat in a doubled contract, the winning team's points are not doubled.

The first team to reach in the global score is the winner, but the game cannot end while a valat takes place. After the four players receive the first five cards, the remaining cards are left face down except the card on the top, which is turned face up.

The biddings are made in two rounds. During the first round each player must either pass or accept the card face up. Doing so will set the cards of the same suit as the face up card as trumps.

If every player passed, another round is made. The players can propose another card suit as trumps, but must take the face up card. To score the points for a game, the team of the player who accepted the face up card must score more than the other team.

Otherwise, the other team wins all the points. Generally, this means a team needs to score at least 81 as there are a total of points in the game.

However, bonus points won from Belote or declarations might be taken into account. The rules of Belot are very close to those of Belote, and of its ancestor, Klaberjass , but with a few significant differences in each.

The game is played by 2, 3 or 4 players. The 4-player version is considered to be the standard game, and other two are just truncated versions played only if there aren't enough players available.

The 4 players are 2 teams of two. The other variations each player is alone. Note that these rules are slightly different among countries.

Each round of Belot no matter how many players consists of these steps: dealing , bidding , declaration , playing and scoring:.

The game is played with a card A K Q J 10 9 8 7 Central European suited deck which is first shuffled by dealer and pack is then offered for person sitting to the left of the dealer to cut.

The Player offered to cut can cut or just tap on the top of the pack in which case no cutting is done. Cards are dealt three at a time, counter-clockwise beginning to the right of dealer.

At first only 6 cards are dealt. Usually two levels of doubling are allowed. In some areas of Bulgaria a third level is also used.

The higher contract will be in all trumps and can not be escaped. Every next dealing is done by the player on the right of the previous dealer so whoever bid first, deals the next game.

The player looks at their 6 cards and proposes chooses a trump suit based on the cards or passes says "pass" , in which case the other player has the right to bid up or pass.

If both players passed the deal is over, cards are shuffled by the non-dealer and he deals. If a contract is agreed, another 3 cards are dealt.

Total of 18 cards are in use, and the 6 left are not needed, and nobody can look in them. Every player receives 3 cards face down, then another 2 cards making total of 5.

The player on dealer's right bids chooses a trump suit or says pass. The next player has the right to take it up or pass.

If all players passed the deal is over, cards are shuffled by the player on the right and he deals. The first 5 cards are picked up by players and bidding begins starting from first player on dealers right everything except cutting in Belot is done counter-clockwise.

The Player assesses their 5 cards and takes chooses a trump suit or passes says "pass" in which case next player has a right to bid up or pass, and so on.

If everybody before dealer passed, dealer must take choose a trump suit, although this rule is a rarity. In some cases, like Croatia for example; the dealer hands out three cards followed by another three cards and the last two cards are kept face down until the trump suit has been declared or the player passes.

Some versions of Belot rules say dealer can cancel the round and the next player starts as dealer if he is to pass and he has 7 points or less in their hand, or even without the 7 point limit if dealer passes, the round is canceled.

When trump suit is chosen from the 6 option above , players can get the remaining 3 cards, so every player has 8 cards in their hand.

In most games the last 3 cards are dealt after the bidding to avoid cheating, but can be dealt with the first 5 and not touched. Declarations are particular sets of cards held in players' hands, which give players extra points, if announced!

There are three sorts of declarations:. Sequences from 3 to 8 cards of the same suit. The cards are ranked as follows: A, K, Q, J, 10, 9, 8, 7.

Sequences of 6 or 7 cards of the same suit are declared and counted as the highest one of the 5-card sequences which they include.

The player holding them receives 20 points. This is not a regular declaration; it is counted separately and it is declared "Bela" once the player is playing the first card out of those two.

When they play the second card, they can declare: "from the Bela". Belot can be declared only in three circumstances - when the player is first in a hand; when they are trumping another suit; and when they are replying to their parther in the same suit.

Note that declaring Belot is not obligatory, a player can keep it quiet if the game is developing badly for him. See scoring below.

When the one team holds Square, the other teams can score Sequences from 3 to 8 cards of the same suit and Belots. Between equally long sequences, declared by opposing teams, the one containing the higher ranked cards wins.

If there are two or more opposing sequences of equal rank, they are all void. A particular card may or may not be involved in two or more declarations.

This rule is sometimes set and sometimes isn't, depending of local rules. Bela isn't included in this rule, cards making bela can always be included in another declaration.

A player declares when he plays the first hand. If a player has nothing to declare he simply plays their first card. If player has something to declare, he declares it when it's their turn to play their first card.

The question of which are the highest declarations is settled when the game finishes.

Bilot Igra

Bilot Igra

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At first only 6 cards are dealt. Usually two levels of doubling are allowed. In some areas of Bulgaria a third level is also used.

The higher contract will be in all trumps and can not be escaped. Every next dealing is done by the player on the right of the previous dealer so whoever bid first, deals the next game.

The player looks at their 6 cards and proposes chooses a trump suit based on the cards or passes says "pass" , in which case the other player has the right to bid up or pass.

If both players passed the deal is over, cards are shuffled by the non-dealer and he deals. If a contract is agreed, another 3 cards are dealt.

Total of 18 cards are in use, and the 6 left are not needed, and nobody can look in them. Every player receives 3 cards face down, then another 2 cards making total of 5.

The player on dealer's right bids chooses a trump suit or says pass. The next player has the right to take it up or pass.

If all players passed the deal is over, cards are shuffled by the player on the right and he deals. The first 5 cards are picked up by players and bidding begins starting from first player on dealers right everything except cutting in Belot is done counter-clockwise.

The Player assesses their 5 cards and takes chooses a trump suit or passes says "pass" in which case next player has a right to bid up or pass, and so on.

If everybody before dealer passed, dealer must take choose a trump suit, although this rule is a rarity. In some cases, like Croatia for example; the dealer hands out three cards followed by another three cards and the last two cards are kept face down until the trump suit has been declared or the player passes.

Some versions of Belot rules say dealer can cancel the round and the next player starts as dealer if he is to pass and he has 7 points or less in their hand, or even without the 7 point limit if dealer passes, the round is canceled.

When trump suit is chosen from the 6 option above , players can get the remaining 3 cards, so every player has 8 cards in their hand.

In most games the last 3 cards are dealt after the bidding to avoid cheating, but can be dealt with the first 5 and not touched.

Declarations are particular sets of cards held in players' hands, which give players extra points, if announced!

There are three sorts of declarations:. Sequences from 3 to 8 cards of the same suit. The cards are ranked as follows: A, K, Q, J, 10, 9, 8, 7.

Sequences of 6 or 7 cards of the same suit are declared and counted as the highest one of the 5-card sequences which they include. The player holding them receives 20 points.

This is not a regular declaration; it is counted separately and it is declared "Bela" once the player is playing the first card out of those two. When they play the second card, they can declare: "from the Bela".

Belot can be declared only in three circumstances - when the player is first in a hand; when they are trumping another suit; and when they are replying to their parther in the same suit.

Note that declaring Belot is not obligatory, a player can keep it quiet if the game is developing badly for him. See scoring below.

When the one team holds Square, the other teams can score Sequences from 3 to 8 cards of the same suit and Belots.

Between equally long sequences, declared by opposing teams, the one containing the higher ranked cards wins.

If there are two or more opposing sequences of equal rank, they are all void. A particular card may or may not be involved in two or more declarations.

This rule is sometimes set and sometimes isn't, depending of local rules. Bela isn't included in this rule, cards making bela can always be included in another declaration.

A player declares when he plays the first hand. If a player has nothing to declare he simply plays their first card.

If player has something to declare, he declares it when it's their turn to play their first card. The question of which are the highest declarations is settled when the game finishes.

The player to dealer's right plays their card first. The subsequent players must follow suit if they can. If a player can't follow suit he must play trump card.

If he can't play trump either, he plays any suit. If the first card played is trump, subsequent players must follow suit and also play a trump card that beats all previous cards if they can.

It is called raising and applies only for trump suits. If non-trump was played first, and then trump, the player on turn needs to follow the suit of the first card played and doesn't have to trump the card that beats the first one.

Two accidents like this can ruin the match. The player or team is allowed to add points retrieved from declaration s only if they won at least one trick.

Exception is the points from Belot which are always awarded. Jack is 20 points trump and 2 points non-trump.

Queen is 3, King is four, 10 is 10 and Ace is Remember that in a no trumps game there are no declarations, not even belot. If the contract was no trumps, the result is multiplied by two.

So is done for every double bid. A special valat or capot premium of 9 Match Points exists for not leaving a single trick for the opposing side.

It is not doubled even if the contract is doubled. The result is divided by ten, rounded, and added up to the global score sheet. This is measured in Match Points MPs.

The total of Match Points in a game is therefore at least 16 points for a suit contract and 26 for all-trump. Declarations and valat can increase it.

The no-trump game has no declaration points and is always 26 MPs. A score below the limit is rounded down. The funniest sentences can be heard around the table "65 plus 14 and the last 10 makes 9"!!

When both teams have scores at the rounding limit, the lower score is rounded up and the higher score is rounded down.

Example: if in an "All trumps" contract with two tierces the declarer have got points and the defenders have got points, both teams will get 15 MPs and it would be a narrow escape.

When both teams have equal scores at the end of the round, the points are "hanging". What happens in this case is the following: the committed team doesn't add those points to their score, while the other team do.

The remaining points those that were not added by the committed team "hang" over to the next round and they are given to the team that wins.

The game score is kept on paper - the Match Points are recorded on a sheet of paper. The paper is divided in two columns - We and You.

To win a round or a small game, also called a single deal the team or player who bid the contract must score more points. If team who bid lost it, the other team wins the number of points both teams collected through scoring and the bidding team scores zero which is marked by a dash - , not by a number 0.

The first team to reach Match Points in the global score is the winner, but the global game cannot end if a valat takes place.

They are the youngest players to earn the championship rings, and have been able to successfully defend the title over the last several years.

They both currently reside in the US, where their charitable work has helped spread the popularity of the game. The next player has the right to take it up or pass.

If all players passed the deal is over, cards are shuffled by the player on the right and he deals. The first 5 cards are picked up by players and bidding begins starting from first player on dealers right everything except cutting in Belot is done counter-clockwise.

The Player assesses their 5 cards and takes chooses a trump suit or passes says "pass" in which case next player has a right to bid up or pass, and so on.

If everybody before dealer passed, dealer must take choose a trump suit, although this rule is a rarity. In some cases, like Croatia for example; the dealer hands out three cards followed by another three cards and the last two cards are kept face down until the trump suit has been declared or the player passes.

Some versions of Belot rules say dealer can cancel the round and the next player starts as dealer if he is to pass and he has 7 points or less in their hand, or even without the 7 point limit if dealer passes, the round is canceled.

When trump suit is chosen from the 6 option above , players can get the remaining 3 cards, so every player has 8 cards in their hand. In most games the last 3 cards are dealt after the bidding to avoid cheating, but can be dealt with the first 5 and not touched.

Declarations are particular sets of cards held in players' hands, which give players extra points, if announced!

There are three sorts of declarations:. Sequences from 3 to 8 cards of the same suit. The cards are ranked as follows: A, K, Q, J, 10, 9, 8, 7.

Sequences of 6 or 7 cards of the same suit are declared and counted as the highest one of the 5-card sequences which they include.

The player holding them receives 20 points. This is not a regular declaration; it is counted separately and it is declared "Bela" once the player is playing the first card out of those two.

When they play the second card, they can declare: "from the Bela". Belot can be declared only in three circumstances - when the player is first in a hand; when they are trumping another suit; and when they are replying to their parther in the same suit.

Note that declaring Belot is not obligatory, a player can keep it quiet if the game is developing badly for him. See scoring below.

When the one team holds Square, the other teams can score Sequences from 3 to 8 cards of the same suit and Belots. Between equally long sequences, declared by opposing teams, the one containing the higher ranked cards wins.

If there are two or more opposing sequences of equal rank, they are all void. A particular card may or may not be involved in two or more declarations.

This rule is sometimes set and sometimes isn't, depending of local rules. Bela isn't included in this rule, cards making bela can always be included in another declaration.

A player declares when he plays the first hand. If a player has nothing to declare he simply plays their first card. If player has something to declare, he declares it when it's their turn to play their first card.

The question of which are the highest declarations is settled when the game finishes. The player to dealer's right plays their card first.

The subsequent players must follow suit if they can. If a player can't follow suit he must play trump card.

If he can't play trump either, he plays any suit. If the first card played is trump, subsequent players must follow suit and also play a trump card that beats all previous cards if they can.

It is called raising and applies only for trump suits. If non-trump was played first, and then trump, the player on turn needs to follow the suit of the first card played and doesn't have to trump the card that beats the first one.

Two accidents like this can ruin the match. The player or team is allowed to add points retrieved from declaration s only if they won at least one trick.

Exception is the points from Belot which are always awarded. Jack is 20 points trump and 2 points non-trump.

Queen is 3, King is four, 10 is 10 and Ace is Remember that in a no trumps game there are no declarations, not even belot. If the contract was no trumps, the result is multiplied by two.

So is done for every double bid. A special valat or capot premium of 9 Match Points exists for not leaving a single trick for the opposing side.

It is not doubled even if the contract is doubled. The result is divided by ten, rounded, and added up to the global score sheet. This is measured in Match Points MPs.

The total of Match Points in a game is therefore at least 16 points for a suit contract and 26 for all-trump. Declarations and valat can increase it.

The no-trump game has no declaration points and is always 26 MPs. A score below the limit is rounded down. The funniest sentences can be heard around the table "65 plus 14 and the last 10 makes 9"!!

When both teams have scores at the rounding limit, the lower score is rounded up and the higher score is rounded down.

Example: if in an "All trumps" contract with two tierces the declarer have got points and the defenders have got points, both teams will get 15 MPs and it would be a narrow escape.

When both teams have equal scores at the end of the round, the points are "hanging". What happens in this case is the following: the committed team doesn't add those points to their score, while the other team do.

The remaining points those that were not added by the committed team "hang" over to the next round and they are given to the team that wins.

The game score is kept on paper - the Match Points are recorded on a sheet of paper. The paper is divided in two columns - We and You.

To win a round or a small game, also called a single deal the team or player who bid the contract must score more points. If team who bid lost it, the other team wins the number of points both teams collected through scoring and the bidding team scores zero which is marked by a dash - , not by a number 0.

The first team to reach Match Points in the global score is the winner, but the global game cannot end if a valat takes place. They are the youngest players to earn the championship rings, and have been able to successfully defend the title over the last several years.

They both currently reside in the US, where their charitable work has helped spread the popularity of the game.

From Wikipedia, the free encyclopedia. Redirected from Belot. This article is about the French card game Belote. For other uses, see Belote disambiguation.

Paidotribo, pg. A history of playing cards and a bibliography of cards and gaming Paperback unabridged ed.

Dover Publications. Trick-taking card games list. Categories : Armenian culture Bulgarian culture French card games Jack-Nine games 20th-century card games.

Hidden categories: Harv and Sfn no-target errors Articles containing Bulgarian-language text Articles containing Greek-language text Articles containing Croatian-language text Articles containing Macedonian-language text Articles containing Armenian-language text Articles containing Arabic-language text Articles containing Russian-language text Articles containing Malagasy-language text Year of introduction missing.

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Bilot Igra Игра на белот Video

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